Solana · catch & battle
SHWDOWN
Catch · Battle · Win

The creature-catching game on Solana where the size of your bag sets your tier — and your tier decides what you catch, how big your airdrops are, and the battles you'll fight.

Tier scanner

Your bag is your tier.

Drag to set how much of the supply you'd hold. The scanner locks onto your orb tier and shows what it unlocks.

Your holdings
0.05%
500,000 $SHOWDOWN of 1,000,000,000
0%1%2%3%+
Scout Orb
Common tier
Catch poolRattata, Pidgey, Caterpie
Airdrop weight×1
Arena accessAt launch
The loop Coming soon

Holding is the game.

01
Hold
Buy and hold $SHOWDOWN. Your share of the supply is your tier.
02
Climb
More in your bag moves you up the orb tiers — Scout to Apex.
03
Catch
Each tier opens a pool of creatures to catch. Higher tier, rarer creatures.
Soon
04
Battle
Put your creatures on the line, bet the pot, and let the arena settle it.
Four orb tiers

From first catch to apex predator.

Your percentage of the total supply lands you in one of four tiers. Each one widens what you can catch and multiplies what you earn.

Tier 01 · <0.1%

Scout Orb

Common
Catch: Rattata, Pidgey, Caterpie
Airdrop: ×1
Tier 02 · 0.1–0.5%

Hunter Orb

Uncommon
Catch: Growlithe, Eevee, Scyther
Airdrop: ×2
Tier 03 · 0.5–2%

Ranger Orb

Rare
Catch: Lapras, Snorlax, Dratini
Airdrop: ×3
Tier 04 · 2%+

Apex Orb

Legendary
Catch: Articuno, Zapdos, Moltres
Airdrop: ×5
Rewards Coming soon

The longer you hold, the more you stack.

Weekly airdrops

Every week, creatures drop to holders straight to your wallet. Your tier multiplies both your odds and the rarity you can pull — so holding through the week pays, and holding more pays more.

  • Scout Orb×1
  • Hunter Orb×2
  • Ranger Orb×3
  • Apex Orb×5
COMING SOON

The arena

Challenge other holders head to head. Put your creatures and tokens on the line, and let spectators bet on the outcome. Winner takes the pot.

  • PvP battlesSoon
  • Spectator bettingSoon
  • On-chain payoutsSoon
Why it's different

Most coins give you no reason to stay.

/ HOLD

A reason to accumulate

Every tier you climb unlocks more. Holding isn't passive — it's how you progress, so the incentive is to stack, not dump.

/ OWN

An original world

Original creatures, an original roster, built to grow over time. Not a reskin — a world that's ours to expand.

/ PLAY

A game, not just a chart

Catch, collect, and soon battle. There's something to do with your bag beyond watching the price.